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  •  Date of update:2024-03-13

1. Digital content industry technical creativity or practical technical teaching work:

(1) Digital gaming industry: Home video game console software, computer game software, mobile games software.
(2) Computer animation industry.
(3) Somatosensory technology industry: Virtual Reality (VR) hardware and software R&D, Augmented Reality (AR) hardware and software R&D, Mixed Reality (MR) hardware and software R&D, interaction operation applied hardware and software R&D, optical sensor applied hardware and software R&D.
(4) Other digital content industry that determined to make a substantive contribution to the cultivation of domestic talent after consultations between the central competent authority for the target industry and the Ministry of Education.

2. Full-time foreign language teaching job.

3. Other teaching work that involves professional knowledge or expertise designated after consultations between the central competent authority for the target industry and the Ministry of Education.